Floor Is Lava: Developer Diary | Difficulty Tiers, Legs, and Lance’s Dinner Feedback (July 21, 2026)

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Tuesday, July 21, 2026


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Three difficulties, and legs

Added Easy, Normal, and Hard difficulty tiers to Story Mode: Normal unlocks after clearing Easy, Hard after Normal; with a trophy-podium animation in the info screen showing your player holding a trophy only once that tier is actually beaten. On top of that, an Insane tier unlocks after clearing all three, compressing the difficulty curve so nearly every level runs hot. Also gave the player character legs, a request Lance had been making since the character first shipped without them.

Bug hunting over dinner

Played together at a restaurant, where Lance suggested a genuinely good UX fix: power-ups currently need three presses to fire (activate, buy, fire); should be one or two. He also flagged that background spikes look touchable even though they’re purely decorative, which could confuse younger players into thinking they’re dangerous.

The parachute swipe fix

Fixed the parachute’s swipe gesture: pressing above the player while airborne triggers a high jump, which doesn’t make sense mid-fall, so a downward swipe now correctly triggers the parachute instead.

Photos from today

Floor Is Lava screenshot; 2026-07-21
Floor Is Lava screenshot; 2026-07-21

Read what happens next in the dev diary: the next entry.

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