Floor Is Lava: Developer Diary | Published Live on Google Play (August 1, 2026)

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Saturday, August 1, 2026


Floor Is Lava app icon
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Approved for production

The day started with the news: Floor Is Lava had been approved for production on Google Play, clearing the way to actually sell it. It came through faster than expected; a friend had warned it usually took about three days.

“I checked my app, and Floor Is Lava has finally been approved for production, so I can now sell it on the app store. That’s a nice success, it didn’t take too long.”

The rest of the afternoon was Lance’s: a friend’s birthday party, jumping castle included.

Publishing, for real

By evening it was back to the last of the bug-fixing, with a short list for the night: finish up any last Floor Is Lava issues, get a couple of Loomwave videos out, and catch up on diary audio. Before touching publish, there was time for a bit of research into promotional formats; playable ads came up as the top-converting format in mobile gaming, the idea being a sixty-second taste of the real game running as an ad between other games.

Then, at around 11:00 p.m., it happened.

“The big thing is that by 11 p.m. I had published my Floor Is Lava app online, so now millions of people can see Floor Is Lava, and they can download it if they want.”

Building a playable ad

Straight after publishing, the night pivoted into building a playable ad version of the game: and it turned out to be more addictive than the real thing. Press play, a parachute drops through the sky collecting a spiral of coins, then you land on a platform and start auto-jumping without touching a button. Touch the lava and Scorcha’s lava-ship shows up, chasing you upward while firing rockets, keeping the same distance the whole climb. Survive ten seconds and you “Escape Floor Is Lava”; get caught and it prompts you to install the full game or try again.

The rocket-trail effect on Scorcha’s ship looked good enough in the playable that it went straight onto the list to add to the real game too.

Game Rules Log: August 1, 2026 (playable ad concept)

  • Playable ad: parachute drop collecting an S-shaped coin trail, then automatic jumping with no button presses
  • Touch lava in the playable: Scorcha’s lava-ship appears and chases upward, firing rockets, holding a constant distance
  • Survive 10 seconds in the playable: “Escaped Floor Is Lava” win state; otherwise a lose state with an install/replay prompt
  • Rocket exhaust trail on the lava ship earmarked to bring into the full game

AdMob approval and a trailer

Just after 2:00 a.m., AdMob approval came through too; the app was verified, clearing the way to actually serve ads. The rest of the night went into Claude Design storyboards: 12-second vertical video scenes animated using the game’s own visuals, stitched together into a proper trailer. Not real gameplay footage, but close enough; exhaust fumes trailing off the lava ship, coins spiralling down in parachute mode, all the small touches that make a trailer feel like the finished product.

Photos from today

Floor Is Lava screenshot; 2026-08-01

Milestone: Floor Is Lava published live on Google Play, ~11:00 p.m.

Read what happens next in the dev diary: the next entry.

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