Floor Is Lava: Developer Diary | Redesigning the Power-Up Buttons (June 15, 2026)

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Monday, June 15, 2026


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Redesigning the power-up buttons

Uploaded the newest build to Play Console, then turned to a UI redesign: six vertical buttons on the side of the screen (instead of the current four-quadrant dial), each opening a sliding drawer with a buy price and a lava-halo glow once “armed.” Showed it to Lance at bedtime; approved, with notes: the buy delay felt too long (should be closer to half a second than a full second), and the layout broke when the phone rotated to horizontal, pushing buttons off-screen.

Me: “Look, what do you think about the new buttons? Are they better than the other ones?”
Lance: “Yeah.”

Floated a fallback idea for the orientation problem: a condensed three-by-two grid with a single indicator that pops up to show what you’re buying, rather than six separate buy icons.

Photos from today

Floor Is Lava screenshot; 2026-06-15

Focus: power-up button redesign (quadrant dial to six-button drawer layout), orientation bug identified.

Read what happens next in the dev diary: the next entry.

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