Floor Is Lava: Developer Diary | Premium Skins and the Path to Google Play (May 27, 2026)

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Wednesday, May 27, 2026; approx. 9:15 a.m. to 11:32 p.m.


Floor Is Lava app icon
Get Floor Is Lava on Google Play

Premium skins

Morning session added premium groundwork: 20 different purchasable outfits for the player character, plus a broader set of premium ideas; gating and coin bonuses among them.

The 24-step path to Google Play

Had Claude write out a full Floor Is Lava publishing guide; PWA to Play Store, covering Google Play Console setup, AdMob, and in-app billing, and replacing every debug-mode stub in version 169 with real revenue integrations. It’s a 24-step process; by 5:00 p.m. I’d created the app entry in Play Console (step two); a configuration milestone rather than a coding one, but a real step toward launch.

Also logged: a new parachute-down idea, filed as “not integral to the game, but a new, fun angle” for later.

Lance vetoes the shop

The most important design decision of the day came from Lance, after I showed him the growing list of purchasable items:

Lance: “I don’t want all that. I just want you to be able to buy the game and no ads. Not all the other stuff.”
Me: “All right.”

I took that seriously: this is a kids’ game first. Adults might go for a bigger shop, but I scaled the purchase options back to match how Lance actually envisions the game working.

🎮 Game Rules Log: May 27, 2026

  • Purchase options simplified at Lance’s request: buy the game / remove ads, not a large shop of extras
  • 20 premium character outfits added as a foundation for a future cosmetic shop

Photos from today

Floor Is Lava screenshot; 2026-05-27

Read what happens next in the dev diary: the next entry.

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